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HomeOfficial Rulebook

The Rules of SWIPE

The definitive guide to playing SWIPE — from your first hand to championship-level competition. All rules are set and maintained by the World SWIPE Association.

Overview

What is SWIPE?

SWIPE is a fast-paced, strategic card game for 2–6 players. Each player builds a hand of cards and competes to score points by executing Swipes — powerful card combinations that outmanoeuvre opponents.

A standard game lasts 5 rounds. The player with the highest cumulative score at the end of Round 5 wins. In tournament play, tiebreakers are resolved by Swipe Count, then by card rank.

2–6
Players
20–45 min
Playing Time
10+
Age
5
Rounds
72 cards
Card Deck
Easy to learn
Difficulty

Components

What's in the Box

Action Cards

48 cards

The core of the game. Each Action Card has a Swipe Value (1–10) and a special ability. Used to build combos and score points.

Block Cards

12 cards

Defensive cards that cancel an opponent's Swipe. Timing is everything — a well-placed Block can swing the entire round.

Wild Cards

8 cards

Can substitute for any Action Card in a combo. Rare and powerful — each player starts with one Wild Card per game.

Score Tokens

60 tokens

Used to track points during play. Each token is worth 1 point. Bonus tokens (worth 5) are awarded for Perfect Swipes.

Setup

Setting Up

1

Shuffle the Deck

Combine all 72 cards and shuffle thoroughly. Place the deck face-down in the centre of the table — this is the Draw Pile.

2

Deal Starting Hands

Deal 7 cards to each player. Players may look at their own cards but must keep them hidden from opponents.

3

Distribute Wild Cards

Give each player 1 Wild Card from the reserve. Wild Cards are held separately and are not part of the initial 7-card hand.

4

Determine First Player

The player who most recently played a card game goes first. In tournament play, first player is determined by a coin flip or official draw.

5

Set the Score Track

Place Score Tokens in the centre bank. Each player starts at 0. The Score Track runs from 0 to 50 — first to 50 wins instantly (Sudden Victory rule).

Gameplay

How to Play

Turn Structure

On your turn, you must complete all three phases in order. You may not skip a phase.

01
Phase 01

Draw Phase

Draw 2 cards from the Draw Pile. If the Draw Pile is empty, shuffle the Discard Pile to form a new Draw Pile.

02
Phase 02

Play Phase

Play 1 to 3 cards from your hand face-up in front of you. These cards form your Swipe Attempt. You must play at least 1 card.

03
Phase 03

Resolve Phase

Calculate your Swipe Value. Opponents may play Block Cards now. If unblocked, score points equal to your Swipe Value. Discard all played cards.

Swipe Combinations

Certain card combinations trigger bonus effects called Swipes. The more powerful the Swipe, the higher the bonus.

CombinationRequirementBonus
Single Swipe
A basic play. Score the card's face value only.
1 Action Card
+0 bonus
Double Swipe
Two cards of the same rank. Score combined value plus 3 bonus points.
2 cards of matching rank
+3 bonus
Chain Swipe
Three cards in sequential rank order. Score combined value plus 7 bonus points.
3 consecutive ranks
+7 bonus
Perfect Swipe
Three cards of identical rank. The most powerful standard Swipe. Score combined value, 15 bonus points, and receive a 5-point Bonus Token.
3 matching rank cards
+15 bonus + 5-pt token

Defence

Blocking

Any opponent may play a Block Card during the Resolve Phase to cancel your Swipe. A Block Card must be played before you collect your Score Tokens.

A blocked Swipe scores 0 points. The blocked player discards all played cards. The player who blocked draws 1 card as a reward.

Only 1 Block Card may be played per Swipe Attempt. If multiple opponents wish to block, the player to the active player's left has priority.

Victory

Winning the Game

The game ends after Round 5 is complete (each player has taken 5 turns). The player with the most Score Tokens wins.

⚡ Sudden

Sudden Victory: If any player reaches 50 points during play, the game ends immediately and that player wins — regardless of round.

Tiebreaker: If two or more players are tied at game end, the tied player with the most total Swipes wins. If still tied, the player with the highest single Swipe Value wins.

Competitive Play

Tournament Rules

WSA-sanctioned tournaments follow the standard rules above with the following additions.

Deck Inspection

All decks must be WSA-certified and may be inspected by the Tournament Director before play begins.

Time Limit

Each turn has a 60-second time limit in Swiss rounds. Finals use a 90-second limit. Exceeding the limit results in a forced Single Swipe.

Spectator Silence

Spectators may not communicate with active players. Violations result in a warning; repeat violations may result in disqualification of the assisted player.

Official Rulings

Any disputed play must be resolved by the Tournament Director. The Director's ruling is final. Appeals may be submitted in writing within 10 minutes of the ruling.

Ready to Play?

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